Tutorials
Learn how to use Grapes 3D Audio Control
Welcome to the official tutorials for Grapes 3D Audio Control — a powerful spatial audio control tool designed to choreograph object-based 3D audio engines via OSC. On this page, you’ll learn how to integrate Grapes 3D into your workflow, understand the interface, and control sound objects in real time. Whether you are working with immersive audio systems, spatial installations, or live performance setups, these step-by-step tutorials help you unlock the full creative potential of Grapes 3D. From basic setup to advanced integration, explore how Grapes 3D enhances efficiency, flexibility, and artistic control in your 3D audio workflow.
What is Grapes 3D?
Introduction to Grapes 3D Audio Control as a spatial audio middleware for object-based 3D audio engines. Learn how Grapes 3D sends OSC positioning data to external processors instead of processing audio itself.
Interface Overview
Overview of the Grapes 3D interface and its four main sections. Discover how to design movement clips, adjust global parameters, and navigate the spatial canvas.
Integration & Workflow
Learn how to integrate Grapes 3D into your workflow as a VST3 controller or standalone application. Understand how OSC communication enables control of external 3D audio engines and interactive systems.
OSC Connection
Set up and customize OSC connections to 3D audio engines, visual systems, or show control software. Learn how to configure modules, apply scaling and filtering, and send positioning data to multiple receivers simultaneously.
Clip Section
Explore the Clip Section as a powerful movement sequencer for spatial trajectories. Create choreographies using presets, custom paths, dynamic behaviors, grouping functions, and automation control.